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Build String
{Push.H}
{Push.V}
{Pull.H}
{Pull.V}
{Squat}
{Hinge}
{Lunge}
{Iso}
{Rotate}
{Carry}
@MOV()
@ACT()
>> Nerve
@JNT()
@VEC()
@COMP()
HMN String
Select muscles and joints to build a notation string…
Joint Positions [Pos:]
Resistance Vector [Vec:]
Height
Angle
Source
Examples — click to load
Cable Chest Fly (L)
Single-arm horizontal pull, sternal pec prime mover, shoulder at 90° flex / 25° IR.
@MOV(Pull.H) @ACT(Pec.S:3, Dlt.A:1) >> MedPec/Axil
@JNT(L.Sh:IR=25,Flex=90) @VEC(Ht=Mid,Ang=0°,Src=Cable)
Overhead Press
Bilateral vertical push, clavicular pec + anterior delt + triceps.
@MOV(Push.V) @ACT(Pec.C:3, Dlt.A:3, Tri:2) >> LatPec/Axil/Rad
@JNT(Bi.Sh:Flex=180,Abd=30) @VEC(Ht=Over,Ang=0°,Src=Gravity)
Squat (Bilateral)
Hip hinge + squat, glutes and quads prime movers.
@MOV(Squat) @ACT(Glu.Mx:3, Quad.RF:3, Quad.VL:2) >> InfGlu/Fem
@JNT(Bi.Hip:Flex=90 Bi.Kn:Flex=90) @VEC(Ht=Over,Ang=0°,Src=Gravity)
Lat Pulldown
Vertical pull with biceps compensation pattern.
@MOV(Pull.V) @ACT(Lat:3, Trp.L:2, Bic:1) >> ThDors/CNXI
@JNT(Bi.Sh:Abd=60,Flex=160) @VEC(Ht=Over,Ang=0°,Src=Cable)
@COMP(Bic/Lat)
Avatar — Duchenne Smile
Facial expression: genuine smile with eye engagement (AU6+AU12).
@ACT(Zyg.Mj:3, Orb.Oc:2, Zyg.Mn:1) >> CNVII
Nerve Status Context
Row logged on a day with C5-C6 nerve irritation.
@NERV(C5-C6)
@MOV(Pull.H) @ACT(Lat:3, Rhm:2) >> ThDors/DorsScap
@JNT(Bi.Sh:Flex=90,Abd=30) @VEC(Ht=Mid,Src=Cable)
Avatar Surface — Isometric Quad Hold
Max quad contraction at full knee extension. Joint doesn't move — @MORPH() needed to show surface.
@BODY(Mass=82kg,BF=14%,Frame=L,Height=178cm)
@ACT(Quad.VL:4) @JNT(L.Kn:Flex=0)
@MORPH(Quad.VL=1.0)
Avatar Surface — Peaked Bicep Curl
Long head emphasis + vascular response. Session baseline declared.
@BODY(Mass=85kg,BF=12%,Frame=L,Height=182cm)
@MOV(Iso) @ACT(Bic.Long:3, Bic.Short:2) >> MusCut
@MORPH(Bic.Long=0.95,Bic.Short=0.5,Bic.Vasc=0.45)
HMN — Human Movement Notation
MNN v2.0.0 · ~149 muscles LOD 1–4 · Surface Layer
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